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Chris R Becker
Chris R Becker

1.6K Followers

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Published in UX Collective

·Pinned

A good UX portfolio is…

10 recommendations for how and why your portfolios should focus on how you think as a Designer. — At the beginning of Sep 2022, I had the honor of presenting to designers around the world via UXtalks and ADPlist.

UI

6 min read

A good UX portfolio is…
A good UX portfolio is…
UI

6 min read


Published in UX Collective

·Pinned

What if you started your UX process away from a computer?

A case for sketching-first UX — As a Product/UX designer and design educator, I have noticed a few changes in the way designers and students approach thinking through screen problems especially now that we have leaned into Covid for work-from-home and using our computers as our classrooms. Although the internet, group communication tools like Zoom, Slack…

UX

8 min read

What if you started your UX process away from a computer?
What if you started your UX process away from a computer?
UX

8 min read


Published in UX Collective

·Pinned

A comprehensive list of human-computer interactions

A review of the opportunities with humans, computers, and software. — Whether you are a seasoned Designer (have webmaster in your CV) or new to the world of digital software product design (UXD, UXR, UI, IxD, IA, CX, LX, VD, FE, SO, PO, ML, AI, etc) the universe in which you can apply your craft and skills are continuing to grow…

Design

7 min read

A comprehensive list of human-computer interactions
A comprehensive list of human-computer interactions
Design

7 min read


Published in UX Collective

·Pinned

The first law of technology

A review of Melvin Kranzberg’s tech POV. — I was reading an article about the role of body cameras in policing. See here Bodycams haven't lived up to promises of exposing police misconduct. One reason: The police decide… Police officer body cameras were supposed to provide a window into what happened when someone dies at the hands of a…apple.news As I was getting into the article, I was paused by this quote:

Technology

7 min read

The first law of technology
The first law of technology
Technology

7 min read


Published in Bootcamp

·Pinned

10 x 10 for designers

A primer knowledge for being a Designer. — In graduate school (2009–2010) at the Art Center College of Design for Media Design Practices, I was given a 10x10 list of things I should know before starting my first day. Think of it as a prep list for what we should know coming into graduate school. Now that I…

UX

12 min read

10 x 10 for Designers  (UX/UI/HCD/IxD/HCI)
10 x 10 for Designers  (UX/UI/HCD/IxD/HCI)
UX

12 min read


Published in UX Collective

·Updated 2 days ago

Mind the AI gap

UX keeps learning and working with AI tools to recognize any opportunity. — A Designer’s role is to keep learning while we are working. We learn about our users, we work at closing skills gaps, we learn about designing software, we work on addressing change, we learn new AI tools, and so on. …

UX

8 min read

Mind the AI gap
Mind the AI gap
UX

8 min read


Published in UX Collective

·Updated Dec 13, 2022

MVC (Minimum Viable Culture) not MVP (Minimum Viable Product)

Working towards a community vs working towards things. — As a UX/UI/HCI/Product designer, you will work to solve problems for your users. In the mouths of many business start-ups, there is the discussion of the MVP — The Minimum Viable Product. Working towards things: The MVP A minimum viable product (MVP) is the idea that a product team should produce the simplest version of…

Design

6 min read

MVC (Minimum Viable Culture) not MVP (Minimum Viable Product)
MVC (Minimum Viable Culture) not MVP (Minimum Viable Product)
Design

6 min read


Published in UX Collective

·Updated Jun 15, 2022

The inspiration cycle for designers

Building a design habit of looking around > making > sharing. — “Inspiration exists, but it has to find you working” — Pablo Picasso As a Designer (UX/UI/Product/IxD/FEDev/etc), you should be making a habit of looking around for inspiration through a diverse set of inputs: Creative industry (UX/UI/IxD/Product/Service Design/Graphic Design/Industrial Design/Architecture/etc) Media culture (Books, Music, TV/Film, Radio, Internet content, etc.)

Design

7 min read

The inspiration cycle for designers
The inspiration cycle for designers
Design

7 min read


Dec 28, 2021

2021 UX/Product Writing Recap

A recap of what my UX/design writing has accomplished this year. At the beginning of 2021, I challenged myself to write 1 article per month. As this is not my full-time gig, I thought it would be a good way to give back to the design community, keep me thinking…

UX

6 min read

2021 UX/Product Writing Recap
2021 UX/Product Writing Recap
UX

6 min read


Published in UX Collective

·Dec 14, 2021

Stuck and unstuck

Ways designers and teams get stuck and the strategies for getting unstuck. — In case you have never seen the Stuck at Rabbit’s house by Winnie the Pooh episode. Watch before you continue reading. Solving problems are hard and inevitably a designer or design team can become stuck like Pooh Bear. Let’s discuss two ways…

UX

7 min read

Stuck and unstuck
Stuck and unstuck
UX

7 min read

Chris R Becker

Chris R Becker

1.6K Followers

Sr. UX Designer / Associate Professor / Author of Learn HCI. Parent, surfer, maker.

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